- #Cities skylines mods realistic mod
- #Cities skylines mods realistic update
- #Cities skylines mods realistic series
If you're using the Industries DLC, the Rebalanced Industries mod is strongly recommended (but not required). Ideally used in conjunction with Lifecycle Rebalance Revisited, but also works standalone. Higher-density areas will have much greater population and job density than in the base game, meaning that you'll need to ensure that you have the appropriate transportation infrastructure in place to support this density. Low-density housing will provide lower population density than in the base game, meaning that sprawling suburbs will have more of their real-life downsides. These changes make decisions around density, zoning, and infrastructure more meaningful and more akin to the real-world tradeoffs.
Raising land value, now increases your tax income. Tax income is now affected by land values. Production of goods, water and electricity consumption, garbage accumulation, and building income have all been tweaked accordingly. This requires a more realistic level of investment in your education infrastructure. Office jobs are more heavily focussed towards your college graduates, and commercial and industrial jobs will require a higher ratio of high-school leavers than in the base game. Office buildings and other employers support significantly more workers than the very low base game numbers, resulting in a much more realistic ratio of residential to commercial, industrial, and office buildings, and enables the natural evolution of more realistic downtowns and suburbs.Įmployment education level requirements are also changed to more accurately reflect real-world requirements and to help address some of the base game's shortcomings in this area. Detatched surburban housing will typically only support one family, while high-density residential buildings will have a number of households calculated based on the size of the building. What this mod does - basic overviewThis mod changes the numbers of households and jobs in buildings to more accurately reflect real-world values.
#Cities skylines mods realistic update
#Cities skylines mods realistic series
It uses roads to recreate a mech’s head in-game as a city and is a little over 5.5mb.Īll this is another example of how people can bring a series they love into a game through the power of mods. If you’d like a challenge, there’s also a City of Zeta Gundam Cities: Skylines map by dafangwoo. It is listed as a water and sewage building in the Steam Workshop for the game, but is a purely for show building, as its standpipe is a nonfunctional base. If you want something a little bigger, CityOfTokyo has recreated the E.F.S.F. Crazyjeffy has made a Kyrios Gundam Statue mod. He isn’t the only modder adding Gundam statues to Cities: Skylines.
The guard rails around all of TallgeeseIV’s mods add a realistic touch. Tallgeese IV has also made a MS-06S Char’s Zaku II Statue mod. It’s two times larger than a Gundam would actually be and is a 9.4mb download. To start, here’s TallgeeseIV’s Giant Gundam Statue. Most of the Cities: Skylines Gundam mods recreate the mechs in-game.
These unique buildings help bring familiar sights to your sites. One thing fans have done is implement a number of items inspired by Gundam. You could do a number of amazing things and attempt to recreate things that you love. Cities: Skylines mods offer the opportunity to customize domains to your liking.